Directx control windows forms
ForceDirectXPaint method when the application starts. For these controls, calling the static WindowsFormsSettings. ForceDirectXPaint method alone has no effect. True to enable the DirectX acceleration. The WindowsFormsSettings. ForceDirectXPaint static method has no effect for this control. Each control painted in DirectX mode requires its own DirectX device. You can set the optimal DirectX device number through the DevExpress.
DeviceLimit property. If the current device number is equal to or higher than this DeviceLimit property value, new controls that need to be shown will still be painted with DirectX acceleration. However, the application tries to release devices for currently hidden controls to keep the number of active devices below the threshold, which reduces the total virtual memory consumption.
All API accessed through the e. Graphics property for example, when handling custom draw events. Cache property. Methods that use the Graphics class objects as parameters for instance, the ControlPaint class methods. Replace with the AppearanceObject. The following AppearanceObject. CalcTextSizeInt method overloads:. CalcTextSize method overloads:. The AppearanceObject. FontHeight property is obsolete.
The Pen. Alignment property is ignored. For that reason, use system fonts only. ForcePaintApiDiagnostics method and set the security level as the first parameter:. Metafile images are rasterized in DirectX mode.
As a result, such images can appear blurry if stretched or zoomed. This mode forces the application to use the DirectX rendering regardless of supported Feature Levels. Note that this mode is intended for debugging only.
May we contact you if we need to discuss your feedback in greater detail or update you on changes to this help topic? All docs. General Information. DevExpress Installation. Yes No. Sorry this didn't help. Thanks for your feedback. NET framework I did it, but now when I try to open the game I get this message: Unhandled exception has occurred in your application. Could not load file or assembly 'Microsoft.
Rest of message Under the "details" button : See the end of this message for details on invoking just-in-time JIT debugging instead of this dialog box. Initialise at BmLauncher. OnLoad EventArgs e at System. OnCreateControl at System. CreateControl at System. Note: There is some performance penalty associated with assembly bind failure logging. Forms Assembly Version: 2. Drawing Assembly Version: 2. I want to reuse a custom WindowsForms control that was developed with dotNet2.
Also I had to get rid of an "Mixed mode assembly is built against version 'v1. DriverInternalErrorException" occured in Microsoft. Im referencing the same DirectX libs in both apps. Now I'm not sure where to start debugging this error, exception in Direct3D. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams?
Collectives on Stack Overflow. Learn more. Asked 7 years, 11 months ago. Active 7 years, 11 months ago.
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