Worms game 1995 online


















It features up to 4 teams of 4 worms, aiming to destroy the others on a generated terrain. Each worm has hit points, and dies when his hit points fall to 0. Upon death, a worm explodes, causing damage to everyone around. Gameplay is turn-based. Each turn, the player can control one specific worm from his team. The worm can crawl left and right or jump. However, there is a time limit to make a move; also, if the worm falls from a great height, it loses health and the turn ends immediately; and if a worm falls into water or offscreen, it dies.

Davidson sent the game to several publishers with no success. Team17 made an offer on-the-spot to develop and publish the game.

The game was called Total Wormage, before it was renamed Worms. Only copies were ever sold. It was also the last version released for the Commodore Amiga platform from which the game originated. The references to the developers' home county, Yorkshire, is visible, with a soundbank named "Tykes", which is a Yorkshire accent, and in the "Hell" level found in the single player mission mode, a sign with "Welcome to Ossett! The game's graphics and sound design is primarily 'cartoon-like' though less so than the later games in the series.

Levels designs are randomly generated by the use of alpha-numeric strings as their seeds. The object and landscape sets used to generate the field are arranged into 'themes' including forests, martian landscapes, beaches and 'hell'. There are no reviews yet. Be the first one to write a review. Goddam it, it's FUN! Anyone can, and will , want to play this one Ok, so that's quite a complimentary first paragraph, so I'll counter it with one that points out Worms ' very serious fault.

Playing this game one player has as much appeal as having a bull's testicles boiled and salted, and sat on a plate in front of you this is assuming you don't come from a country where this is a delicacy.

Suddenly, you just won't want to be sitting where you are anymore. The game's just dull against the computer. Of course, this fact also plays to its advantage as it makes one stunning multiplayer game. Basic plot: you're the commander of a team of worms, surprisingly enough. These ain't your typical ugly, slimy useless worms that crawl aimlessly around the garden. These are hard yet cute , Arnie-wannabe, weapon-wielding, nutter worms. And that, has just about summed up the entire plot.

So obviously no prizes will be won for depth, but howsabout getting some nominations in for implementation? The minute, yet beautifully animated graphics for the worms, allow the teams to fight one another in a huge playing field, as one screenful of landscape could fit hundreds of the little creatures on. Anyone who's played Lemmings yes, everybody will know what I mean. What so special about the game, though?

It's hard to identify one single element of Worms that actually stands out, as it's the entire package that creates magic. The graphics are as detailed as you can get with VGA, and sound has been sampled excellently. The worms shout abuse and congratulatory remarks to one another in cutesy little voices, which will have you in stiches. I particularly love it when you hit your own team member by mistake and get cries of "Oi!

The weapons are plentiful and varied, and cover you for all situations. For example, you have a bazooka to fire out to a worm quite a distance from you, a shotgun for close-up play, grenades to lob into hard to reach places, and dynamite to plant for optimal damage as long as you can get to a safe place in time.

You also have some tools which will help you move your worms around the screen, such as the blowtorch to burrow through the scenery with blatant disregard for silly physical laws, like gravity. A really fun one is if you want to jump down a distance without hurting yourself, you can select bungee and run off the side of a cliff - hell, I could do that all day without killing any worms, it's so hilarious.

Gameplay takes the form of the old classic "turns each". This was all the rage back in the 8-bit days when people couldn't afford an entire computer with screen each - instead you actually had to share a keyboard!

Each team consists of four worms, and on a player's turn he gets to move the worm who was next in line. Naturally, there is a lot of strategy involved in each turn The back of the CD claims that Worms is playable for up to 16 players at a time. Of course, they work this out by saying that every player could take control of one worm each 4 teams of 4 worms max.

In theory, this might sound a blast, but I doubt in practice, everyone would enjoy waiting for 15 players to have their go before control comes back to them, especially if someone kills you before you even got a chance to move. A patch is being released imminently which will allow modem and network games - something tells me the Internet has a new bandwidth monopoliser to worry about.

I stated a worry at the beginning about Worms' lastability. Just how long will it take for you to get pretty bored? Normally, people associate addictiveness in computer games as a good quality, but that only worried me more - because it's got that "just-one-more-go I'll win this time! What helps ease my concern is that you could play the game for years, and still never get the same landscape twice.



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