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Thousands of upset fans, review bombed the game on Steam and Metacritic in anger of this, and rightfully so. Thankfully pre-orders of Metro Exodus on Steam were still provided to the buyers and the exclusivity deal ended a year later, making it available on either platform as it should be, as both platform seem to be now be able to coexist, which is actually a good thing for us consumer gamers, as this competition pushes down prices of games.
All the controversy aside, Metro Exodus is a fantastic game, both in terms of its gameplay, story and graphical beauty. The post-apocalyptic world is filled with radioactive gases, sub zero temperatures, mutated creatures,wrapped within a Mad Max theme. This is definitely on the lower end of the scale in terms of what other games are able to achieve with RayTracing enabled, such as Wolfenstein Youngblood for example.
Its therefore fitting that it be in these DLSS benchmark tests, especially seeing as this was solely created to see how well your graphics card can make use of DLSS. My only theory to this is that they are really throwing as much graphical detail as they at your graphics card, to purposefully make it struggle, as this will then truly show to what extent DLSS can help increase performance.
Battlefield V was also not the best received title in the series in terms of gameplay, but it definitely took its graphics, explosions and animations, to a whole other level when compared to the previous titles.
Battlefield was the first game to implement Raytracing, as they worked closely with Nvidia to use it as a showpiece at the Nvidia RTX Turing reveal event. Rubble, oil and fire run rampant in the streets, really making you feel as though you are back in a world war situation. The Raytraced Reflections are also everywhere, from water bodies such as lakes and puddles in the mud to window and car paint reflections, it all comes together to make it feel so incredibly real.
Much like Metro Exodus, we do fall short of the 4K60p mark, but turning down a few graphic settings or buying a better graphics card, should fill in the gap. Supported resolutions: Up to HDR bit: Pass-through and recording. Shadow of the Tomb Raider was the other game that worked closely with Nvidia to showcase the RTX capabilities at the launch.
Any new technology is going to have a teething period, of which DICE and Crystal Dynamics stepped to the plate, taking on the responsibility there of, in order to pave the way for future games, so I can commend them for that.
Since then, we have gotten DLSS 2. It seems that Crystal Dynamics did the initial intended job, and have not really looked at improving it inside SotTR since, as they are most likely focusing on the next title to do so. Compared to other games such as Wolfenstein Youngblood, that more than doubles that performance with RayTracing at 66fps, shows a very big, distinct difference in code optimization.
The game did initially have a lot of teething issues in terms of its performance and optimization. While is in a somewhat better state at the moment, there are still some issues, which can be fixed through some tweaking:. Much like Shadow of the Tomb Raider and Metro Exodus, this comes down to the base performance, which is lacking that extra code optimization.
Because of this, you will see that it actually looks very bad in game, causing a watercolor paint effect and lower resolution textures compared to TAA. Should Square Enix put some time into updating DLSS to the latest version this will be fixed but that is probably never going to happen unfortunately. Below you can see how blurry the plant leaves, the dam wall and details on the mountains in the distance become.
In the two comparison images below, you can again see how less details and blurred the rivets are on the metal structure, as well as the leaves of the plants and distant mountains. Two virtually inaudible silent Wings PWM fans Funnel-shaped frame of the front fan for high air pressure Achieves only I would summarize it as a mix between anime style Final Fantasy and Devil May Cry fighting mechanics, which as you can imagine, is amazing. A few tweaks to the graphic settings should get us there though.
Short answer — Hell yes! While games like Final Fantasy XV, Anthem, Wolfenstein Youngblood and Death Stranding seem as though they are the worst performers, being on the lower side of the DLSS performance gains , this is because their base benchmarks were pretty high to begin, at around fps, thanks to well optimized code.
On the flip side, you will see that games such as Bright Memory and Control received the most benefit out of DLSS, but that is because their base code is extremely poor at a measly 13fps respectfully. While they both received massive gains thanks to DLSS, the resulting frames were still very low at 35fps each, due to poor base performance, while Final Fantasy XV, Anthem, Wolfenstein Youngblood and Death Stranding were much higher, from fps. As my goal was to see which games would get me over the 4K60p mark, I highlighted the ones that did in green as well, being Anthem, Death Stranding, Wolfenstein and MechWarrior V, all of which would not have been possible without DLSS.
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DLSS 2. Best Tower Defense Games July 7, Best Souls-Like Games July 7, Best Webcam for Streaming Games July 7, Best Graphic Settings for Cyberpunk July 7, If this was a flash game, I'd throw you off a building, but since I don't think it is, it's not entirely terrible, but better luck next time. PHP Flash Forum. Yeah, just basic isn't exactly the best game making langauge :S, That's kind of why I hesitated to release it here.
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