Sims 2 uber neighborhood


















All residential lots have plenty of room to add driveways or garages if you have Night Life. Also, all the lots are fenced because I like fenced yards.

Many lots have tombstones or urns of deceased relatives. Click on the address to download the ones you want. They are clean and have never been played. Preview pictures may show tombstones, but they are not included with the lots. Apartments need to be zoned as apartment lots — instructions included. Tombstone of Sky Brooks is in the back yard. Tombstones of Naldo and Florisel Caliendo in the back yard.

No tombstones on this lot. Includes two bedrooms, one bath, fenced back yard, and cheap to moderate furnishings. Perfect for a small, growing family. No tombstones. Second bedroom is furnished for a little boy. Includes fenced front yard, two bedrooms, one bath, cheap kitchen and bathroom fixtures, lights in all rooms.

Plenty of room on the lot to expand with room on either side for a driveway. Rooms are large enough for a full-size bed, dresser, and a crib if your Sim is in a really bad way. Includes small fenced front yard, one large bedroom, one bath, cheap kitchen and bathroom fixtures. Plenty of room to expand with room for a driveway on either side. Two-story house includes fenced front and side yard, two bedrooms, two and a half baths, large kitchen and family room.

Cheap to moderately priced fixtures. Room for a driveway or garage on the left side. Includes fenced back and side yard, two bedrooms, two and a half baths, bonus room that could be a small third bedroom, large family room, cheap to mostly moderately priced fixtures.

Includes fenced yard, large wrap-around covered porch, three large bedrooms, three full bathrooms, moderately priced fixtures. Room for a driveway or garage on the left. Perfect for a large family. Includes fenced yard, two bedrooms and two baths upstairs, huge master suite with bathroom downstairs. Moderately priced fixtures with plenty of room for a driveway or garage on the left. Main Street Manor — Affordable apartment housing built from scratch by me.

Bottom units are slightly larger and more expensive than top units. Built from scratch by me. Includes ocean view, fully fenced lot, large front and back porches, four bedrooms, four baths, large kitchen, dining room, family room, and foyer. Expensive fixtures. Freshco Grocery — Small neighborhood grocery store built from scratch by me. Includes open market area, public bathrooms, office with phone and computer, sandy area with swing and barbecue grill in the back.

Works as an owned community lot if you have OFB. Be Chic Boutique — A small clothing store built from scratch by me. Includes two floors with fitting rooms, public bathrooms, office with computer and phone, and employee break room with a table, microwave and refrigerator.

Includes game sales, office and bathroom on bottom floor. Top floor has console gaming room, computer gaming room, pinball machines, and chess tables. Picnic area in back. Great hangout place for teens. Fairplay Rec Center — Recreation center built by me. Magnolia Street Park — A natural, wooded park built by me.

My park-building skills have improved a lot since I built this. Includes swings, chess tables, picnic area, fishing pond, bathrooms, and open space for recreation. Room for more playground equipment. Pleasant Rest Cemetery — A small cemetery for your dearly departed Sims built from scratch by me. It includes an outbuilding with bathrooms, parking lot, six different private family plots, and you can always take out the flower gardens if you end up need more room.

Sunset Cafe — A small neighborhood restaurant and bar built by me. Includes parking lot, seating for up to 20 Sims plus two extra seats at the bar, bathrooms, kitchen, office with phone and computer.

Designed to function as an owned business if you have OFB. The Pour House — An adults-only bar and hot tub lounge built by me. Includes parking lot, bar with seating, two outdoor hot tubs, upstairs area with dart boards and extra seating, and room for a pool table downstairs if you have University. Great place for Romance Sims to go on dates.

I just wanted a couple lots where my Sims could dine out and go on dates in the meantime. Plus, I think most small towns have at least one bar and a restaurant or cafe for the locals. Then go to build mode in the cemetery lot and move the graves where you want them.

Unfortunately, I have no way to test it. The Basegame version includes everything listed above except the Nightlife lots. Click the button below to download the Basegame version:. Alternate download link: Dropbox. The Nightlife version of Fairplay includes everything from Basegame with three additional lots. The rec center has been moved across the street from the Park to make room for the restaurant and bar on Main Street.

Click the button below to download the Nightlife version:. Alternate Download Link: Dropbox. Here are instructions on how to make them work:. The lot must be empty when you change the zoning. If this happens to you, fix it by running Hood Checker on the neighborhood.

This means playables' grandparents for the most part, such as Daniel Pleasant's grandparents. The exceptions to this is if the dead family member is needed for the family tree to make sense to link two playables together, for instance or has some other importance, OR if the dead sim has a grave Goth and Capp graveyards. All playables have parents, however, if any were available. Most are probably safe, but I don't want anyone to break their 'hood because of a resurrected, broken sim the ones in Olive's graveyard are particularly suspicious , so I say you shouldn't touch any of them.

They DO have memories, fixed and constructed by me, and I have tested that they can be safely resurrected. Both have been fixed up, both are townies and can show up randomly as passerbys or on community lots. If you want to keep the real Bella's memories constructed by me , you can't move her in through the normal "propose You'll probably see some of them as you play, such as the elder Montys' retirements working correctly now, Brandi Broke's unborn child working normally instead of being her clone, etc.

I was unable to remove it because SimPE throws an error when I try to look at his family ties. Ingame, this appears as a " This is not because of anything I did but an error made by EAxis, it looks like they accidentally deleted his mother and didn't get rid of the garbage left behind. He had memories of an unknown sim too, but I removed those. I've fixed them as much as I could, but not added memories. Some are fine, some are completely borked.

Apparently it will break the 'hood completely. I choose to heed this warning. If you have the collection packs instead of the regular Open For Business, use this path instead of the one listed below:. First, remove any existing copies of the 'hood s you intend to use. Note that this only applies to the main hood. You can have as many copies of the subhoods as you want, just like with Bluewater Village or Downtown. The very first thing to do is to get a set of sub-hoods made - the same number as you want to have when you're done.

We'll need these to get the right numbering at the end. I am going to be demonstrating using Pleasantview as my base neighborhood N and I will be using shopping districts from Open for Business as my sub-hood.

If you are doing something different, your steps will be somewhat mismatched from mine, but you should still be able to follow what I'm doing here. Now, we're going to copy the files that we're going to be working with elsewhere so we can keep everything straight and tidy. This is the main neighborhood file. The first three suburb files , , and are stealth sub-hoods Weather, Hobbies, and Magic.

I can ignore those. The last six suburb files, , are those that I made in Part 2. The new sub-hoods you made will always be the last ones, and there will always be the same number as you made in Part 2. Let's go ahead and extract the ID Numbers from the sub-hoods too while we're at it. These are the IDs which properly attach the sub-hoods to the neighborhood, and they'll need to be correct in our finished version.

We won't be using them yet, but we may as well go ahead and extract them. On the right-click menu, choose Extract.

Whichever order you want the neighborhoods attached in is the order you should open and extract. Now we're going to create a new default sub-hood, similar to how we already did, but just the one.

Now comes the interesting and somewhat more complicated part. What we're going to do is trick the game into thinking that Strangetown is actually the default Bluewater Village sub-hood template so we can add it as a sub-hood. You should have already made a backup of your original Bluewater Village template under Program Files in Part 1, Step 2. The neighborhood story and scripted events are in-tact and working. No Townie Memory Loss — prevents townies from having their memories wiped when you move them in.

Nodormieregen — prevents the game from generating random dormies. Nostrayrespawn — prevents the game from generating random strays. Nounlinkondelete — prevents corruption when a tombstone or urn is accidentally deleted. The game normally shreds character data and corrupts the game when a tombstone disappears. This prevents that from happening. Everyone should have this mod if they play The Sims 2. Apartment Residents — uses townies and NPCs as apartment neighbors instead of creating the social group townies.

Anti-Redundancy — prevents the game from creating more than one of each type of NPC. Usually, the game creates three of each — maids, gardeners, etc. With this mod, it will create only a single NPC when needed.

But using this mod the game will not generate new random ones unless you move in all three of the current ones. Thanks Cindy, great work….. Oh, great tip! Thank you! Why not the Traveler family? I love that!

As long as you have all the EPs, it should work fine! This is so cool! I have the Mac version of Sims 2. Will this be compatible? I think so! It took a while, but was worth it to me! Hope you enjoy it! Are you Brazillian too, Fernanda? It was tedious, but worth it to me in the end!

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